New PS3 Update to Bring PSP Mini Support

Sony has detailed the upcoming PlayStation 3 firmware 3.15 update which is due in a few days from now. The new PS 3 firmware 3.15 will bring data transfer utility and PSP Mini support to the PlayStation 3 gaming console. This new firmware update will bring synergy and synchronization amongst PlayStation consoles.

PlayStation makers are certainly building up the PlayStation ecosystem. However the process is gradual as the next PS 3 firmware 3.15 update that brings new Data Transfer Utility for better synchronization between two PlayStation 3 consoles. The last PS 3 firmware 3.10 update brought Facebook and grid view in Photo category.

So, if you got new PlayStation 3 Slim and want all your PlayStation 3 data on it, then the new Data Transfer Utility can be quite handy. One won’t have to fool around to remove hard drives at least. Also, the data transfer requires two PS 3 consoles to be connected using LAN cables.

Another interesting feature 3.15 update will bring is support for PSP Minis and thus would be playable on PS3 console as well. Hence, both PS3 and PSPgo/PSP owners can now play Minis games on either of game consoles. Also, PlayStation Store will bring Minis download support for PS3 consoles in few weeks.

The PlayStation family thus gets synergy amongst the products and we can expect more features in future firmware updates.

Sega Brings Yakuza 3 to U.S., Skips Spin-Off

Sega’s PlayStation 3 sandbox game Yakuza 3 is coming to Western territories in March 2010, the publisher said on the PlayStation Europe blog Tuesday.

It’s great news for the series’ long-suffering fans, who have been waiting for one of the next-gen games to make it to the U.S. since the series’ first PS3 installment Ryu Ga Gotoku Kenzan was released in 2008.

Unfortunately, it seems that Kenzan (a spin-off set in the samurai era) may never make it out of Japan, as Sega’s skipped over releasing it in favor of this game, which returns to a contemporary setting.

The PlayStation blog entry says that the game will feature Japanese voiceovers with English subtitles, which is to say that Sony seems to have belatedly gotten over its irrational demand that all games must have English voices — even if it causes said game to never be released.

The handling of the Yakuza series, from all sides, has been thoroughly botched thus far. Here’s hoping that this marks the turnaround point.

First Playstation 4 Tech Details Discovered?

It still seems way too early to be talking about the PlayStation 4 and yet, rumored news continues to pop up everywhere.

The latest is big, if it proves true: according to European source PS3Clan, it seems SCEI “has officially chosen” the technical setup for their next PlayStation iteration, which supposedly – depending on if you believe the translation – will launch in 2012. The choice? The PowerVR Series 6 by Imagination Technologies that utilizes a technology known as “TBDR,” which is “3-5 times better than a competitive level nVidia/ATI Graphics card.” Evidently, Sega used TBDR to help power the old Sega Dreamcast and if you remember, that console was definitely ahead of its time in the visual department. But perhaps the most interesting part about all of this is that Sony will retain the Cell processor currently in all PS3s; this new piece of advanced technology from Imagination will work with the Cell. The quote in question is as follows, although you may wish to take it with a grain of salt without any official information:

“The PlayStation 4 shall use a high end variant of the 6 Series line. Performance, specifications and features are at this time unknown. The Series 6 shall receive an official announcement from IMGTEC sometime in 2010, with initial models targeting the smartphone and netbook sector.”

On top of which, the rumor gets bigger by saying that SCEI has furthered opted to work with IMGTEC for the next iteration of the PSP; the new handheld will get the benefit of the Series 5XT. All of this may sound like complete gibberish unless you’re really into hardware or programming but if it’s all true, this is the first solid piece of technical information we’ve seen concerning the PS4. The only doubt we have is whether or not it’ll be available by 2012… However, if you think about it, the time frame would be in line with the last generation; the PS2 launched in late October and the PS3 launched in November of 2006. So you never know.

Assassin's Creed 2 Review

I love this game.

There, I said it.

While the last Assassin’s Creed was a disappointment, its successor is a triumph of immersive entertainment, taking the gamer through the highs and lows of life in renaissance Italy, crammed with action at every turn and (prepare yourself) it has a thrilling plot.

Truly, Assassin’s Creed 2 is un brillante gioco al computer, as our hero, Ezio Auditore da Firenze, would say.

Set in the 1400s, Assassin’s Creed 2 continues the parallel storyline started in the previous game, detailing the secret war between the order of Assassins and the power-hungry Templars, who are now hiding behind the front of Abstergo Industries – a multinational company. In the modern day, our eponymous hero, Desmond Miles, escapes from Abstergo and joins the Assassins, who stick him in an Animus machine (a tool which allows the user to relive the lives of one’s ancestors through DNA), and allows him to play the life story of Desmond’s ancestor Ezio, an Italian nobleman, in order for him to learn the Assassin’s art.

Assassin's Creed 2

So, while playing as Desmond playing as Ezio, the gamer is plunged into Ezio’s world, as he has to face off against the Templars and take his revenge on the betrayers of his family, while unravelling a mystery as old as time itself.

Despite what you might think, the two parallel storylines are clearly separated and make sense. The two even collide in some ways, as a previous test subject (who was tortured at Abstergo before Desmond) has left clues in Ezio’s memories for you to find, which in turn unlock the truth of both conspiracies – it’s a multi-layered plot which I found to be completely engrossing, unlike the last game’s plot, which was bland and disappointing.

I’m not going to say much more, other than to say to find a game plot of such depth is a rare thing indeed.

Ezio’s world is one of great change. At the time of the renaissance, Italy was moving into an age of technology and commerce, when great inventors like Leonardo da Vinci (who acts as one of Ezio’s mentors in Florence) were expanding their minds.

Into this new world comes Ezio, now an Assassin, and he has free run all over Italy to chase down the conspirators.

Locations on offer include the massive city-state of Florence, Venice’s network of waterways, the huge open countryside of Italy (complete with bandits) and the Auditore family’s city retreat, Monteriggioni, which Ezio can upgrade with his hard earned money in a side quest and restore to its former glory, as well as a money-maker and a great place to stock up on the tools of the trade.

Assassin's Creed 2

And speaking of tools, unlike his predecessor, Altair, Ezio can have more than four weapons. A huge number of swords, maces, axes, throwing knives, smoke bombs and even a small pistol are up for grabs, provided you have the money. Ezio can also eventually wield two of the Assassin’s hidden blades, allowing him to off two enemies at once in a stylish attack, which is even better if executed from a rooftop.

And there is a lot of assassinating to be done. While the main campaign is engrossing enough, many side jobs are available to Ezio, ranging from assassination contracts to courier work, races, collecting any one of a number of different chests, eagle feathers or pages of ancient knowledge (which in turn open up even more of the plot) – the opportunities seem endless.

There’s even an opportunity to commission a painting to decorate your villa, or dye your robes, or you could go hunting for the tombs of legendary Assassins to unlock even more armour or weapon choices. Basically, unlike the previous title, you aren’t likely to get bored with Assassin’s Creed 2.

The gameplay is smooth and simple to grasp. As with his predecessor, Ezio is as skilled at climbing as a cat, and can climb, swing and jump his way across the rooftop with ease. Combat is also simple, but this time round Ezio can disarm his enemies and use their own weapons against them – a useful tactic when your enemy is a massive brute armed with a war hammer.

Ezio is capable of taking on ten or more enemies at once, and though the combat controls can take a bit of getting used to, once you’ve mastered them, countering, disarming and taunting enemies becomes second nature, and the game all the more enjoyable for it.

Alternatively, if fighting would not suit the assassination, Ezio can hire thieves, mercenaries or a small bunch of courtesans (ladies of the night to you or I) and task them with distracting the guards. Or you could blend in with the crowds and strike suddenly as you pass. Or you could poison one guard, watch him go nuts- distracting the enemy- do the deed and disappear, how you complete the missions is up to you, and it’s this freedom which is so engrossing.

Assassin's Creed 2

Speaking of freedom, though the controls for getting about are simple, with the free-running aspect still playing well, the controls can occasionally be very unforgiving, particularity during a frantic escape or in the middle of a particularly difficult climbing section – one slip up, one joystick push in the wrong direction, and it’s a plummet to the streets of Venice and a swift restart, but with practice, getting about is not a problem.

Graphically the PS3 version of Assassin’s Creed 2 is superb. The game makes full use of the PS3’s hardware to produce a living, breathing environment with no slowdown and excellent texturing close-up.

The cutscenes are also well animated, though there is the occasional lip-synching problem, but this is a marginal issue

The sound is also well thought out. The musical score ranges from Italian harp to surprisingly good mixes of rock music and orchestral score, and it flows and rises with the action on screen.

The voice acting is also excellent. Ezio’s character is well rounded and believable, and listening him go from noisy teenager to stonehearted Assassin is another high point for the game.

Assassin's Creed 2

Even the NPC’s have believable characters as you move through the crowds – knock over an old man and he will raise his fist at you, yelling “Bastardo!” at the top of his lungs- and attracting the attention of the guards- you have to watch how you approach the targets in Assassin’s Creed 2 – everyone could be a troublemaker.

Assassin’s Creed 2 is a massive improvement from its predecessor in every way. There’s more to do, a decent plot, dozens of targets to plan and assassinate, better graphics, voice acting and environments- it’s a brilliant game in all respects. Though the controls can be a little frustrating, once you learn the nuances of the system the game that keeps on giving, and if you spend some time finding every hidden glyph, riddle, feather, mission and jewellery box, it’s extremely fulfilling as well.

Stick it on your Christmas list.

Assassin’s Creed 2 Review

I love this game.

There, I said it.

While the last Assassin’s Creed was a disappointment, its successor is a triumph of immersive entertainment, taking the gamer through the highs and lows of life in renaissance Italy, crammed with action at every turn and (prepare yourself) it has a thrilling plot.

Truly, Assassin’s Creed 2 is un brillante gioco al computer, as our hero, Ezio Auditore da Firenze, would say.

Set in the 1400s, Assassin’s Creed 2 continues the parallel storyline started in the previous game, detailing the secret war between the order of Assassins and the power-hungry Templars, who are now hiding behind the front of Abstergo Industries – a multinational company. In the modern day, our eponymous hero, Desmond Miles, escapes from Abstergo and joins the Assassins, who stick him in an Animus machine (a tool which allows the user to relive the lives of one’s ancestors through DNA), and allows him to play the life story of Desmond’s ancestor Ezio, an Italian nobleman, in order for him to learn the Assassin’s art.

Assassin's Creed 2

So, while playing as Desmond playing as Ezio, the gamer is plunged into Ezio’s world, as he has to face off against the Templars and take his revenge on the betrayers of his family, while unravelling a mystery as old as time itself.

Despite what you might think, the two parallel storylines are clearly separated and make sense. The two even collide in some ways, as a previous test subject (who was tortured at Abstergo before Desmond) has left clues in Ezio’s memories for you to find, which in turn unlock the truth of both conspiracies – it’s a multi-layered plot which I found to be completely engrossing, unlike the last game’s plot, which was bland and disappointing.

I’m not going to say much more, other than to say to find a game plot of such depth is a rare thing indeed.

Ezio’s world is one of great change. At the time of the renaissance, Italy was moving into an age of technology and commerce, when great inventors like Leonardo da Vinci (who acts as one of Ezio’s mentors in Florence) were expanding their minds.

Into this new world comes Ezio, now an Assassin, and he has free run all over Italy to chase down the conspirators.

Locations on offer include the massive city-state of Florence, Venice’s network of waterways, the huge open countryside of Italy (complete with bandits) and the Auditore family’s city retreat, Monteriggioni, which Ezio can upgrade with his hard earned money in a side quest and restore to its former glory, as well as a money-maker and a great place to stock up on the tools of the trade.

Assassin's Creed 2

And speaking of tools, unlike his predecessor, Altair, Ezio can have more than four weapons. A huge number of swords, maces, axes, throwing knives, smoke bombs and even a small pistol are up for grabs, provided you have the money. Ezio can also eventually wield two of the Assassin’s hidden blades, allowing him to off two enemies at once in a stylish attack, which is even better if executed from a rooftop.

And there is a lot of assassinating to be done. While the main campaign is engrossing enough, many side jobs are available to Ezio, ranging from assassination contracts to courier work, races, collecting any one of a number of different chests, eagle feathers or pages of ancient knowledge (which in turn open up even more of the plot) – the opportunities seem endless.

There’s even an opportunity to commission a painting to decorate your villa, or dye your robes, or you could go hunting for the tombs of legendary Assassins to unlock even more armour or weapon choices. Basically, unlike the previous title, you aren’t likely to get bored with Assassin’s Creed 2.

The gameplay is smooth and simple to grasp. As with his predecessor, Ezio is as skilled at climbing as a cat, and can climb, swing and jump his way across the rooftop with ease. Combat is also simple, but this time round Ezio can disarm his enemies and use their own weapons against them – a useful tactic when your enemy is a massive brute armed with a war hammer.

Ezio is capable of taking on ten or more enemies at once, and though the combat controls can take a bit of getting used to, once you’ve mastered them, countering, disarming and taunting enemies becomes second nature, and the game all the more enjoyable for it.

Alternatively, if fighting would not suit the assassination, Ezio can hire thieves, mercenaries or a small bunch of courtesans (ladies of the night to you or I) and task them with distracting the guards. Or you could blend in with the crowds and strike suddenly as you pass. Or you could poison one guard, watch him go nuts- distracting the enemy- do the deed and disappear, how you complete the missions is up to you, and it’s this freedom which is so engrossing.

Assassin's Creed 2

Speaking of freedom, though the controls for getting about are simple, with the free-running aspect still playing well, the controls can occasionally be very unforgiving, particularity during a frantic escape or in the middle of a particularly difficult climbing section – one slip up, one joystick push in the wrong direction, and it’s a plummet to the streets of Venice and a swift restart, but with practice, getting about is not a problem.

Graphically the PS3 version of Assassin’s Creed 2 is superb. The game makes full use of the PS3’s hardware to produce a living, breathing environment with no slowdown and excellent texturing close-up.

The cutscenes are also well animated, though there is the occasional lip-synching problem, but this is a marginal issue

The sound is also well thought out. The musical score ranges from Italian harp to surprisingly good mixes of rock music and orchestral score, and it flows and rises with the action on screen.

The voice acting is also excellent. Ezio’s character is well rounded and believable, and listening him go from noisy teenager to stonehearted Assassin is another high point for the game.

Assassin's Creed 2

Even the NPC’s have believable characters as you move through the crowds – knock over an old man and he will raise his fist at you, yelling “Bastardo!” at the top of his lungs- and attracting the attention of the guards- you have to watch how you approach the targets in Assassin’s Creed 2 – everyone could be a troublemaker.

Assassin’s Creed 2 is a massive improvement from its predecessor in every way. There’s more to do, a decent plot, dozens of targets to plan and assassinate, better graphics, voice acting and environments- it’s a brilliant game in all respects. Though the controls can be a little frustrating, once you learn the nuances of the system the game that keeps on giving, and if you spend some time finding every hidden glyph, riddle, feather, mission and jewellery box, it’s extremely fulfilling as well.

Stick it on your Christmas list.

Gran Turismo 5 Time Trial Challenge hits PSN December 17

One of Sony’s biggest PlayStation 3 releases should hit early next year. Racing fans have been waiting for it and we’re almost there. In order to rev up for Gran Turismo 5’s release, Sony’s releasing a “Gran Turismo 5 Time Trial Challenge” on the PlayStation Store on December 17th.

According to Sony, everyone who downloads this Time Trial Challenge, “will get a chance to try out Gran Turismo 5’s brand-new physics engine by test driving the new Nissan 370Z on the road to winning an exciting grand prize package that would drive any GT fan wild.”

The Time Trial Challenge will include two time trial events and one track to race on.

The one who gets the best time on his trial will win a round trip airfare and hotel accommodations for two to attend the Indianapolis 500 Mile Race on May 30, 2010.

The contest runs from December 17 through 5PM PST on January 25, 2010. After that the challenge can no longer be downloaded but those who already have it can still play.

Rumor: PSP Minis to be playable on your PlayStation 3

If Joystiq’s sources are to be believed, Sony may be significantly upping the value of its PSP Mini titles. How does allowing you to play them right on your PlayStation 3 sound?

Rumors have Sony enabling support for Minis on your PS3 as early as this holiday, with multiple sources confirming to Joystiq it will happen “before Christmas” or “this month.” Sony, of course, refused to comment throwing out the standard “We don’t comment on rumor or speculation.”

I’ve only purchased one PSP Mini title myself, Zombie Tycoon, which is a neat little title at least worth the small admission price. Being able to play it on my television (without the use of PSP to television A/V cables) certainly sounds like a good idea to me. Why? Because I’m lazy, and wires are scary and complicated.

Video games possibly coming to Redbox

Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.

But according to a report, Redbox isn’t content to stick with movies.

According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company’s kiosks. Redbox president Mitch Lowe told the wire service his company is “talking early and often with the content providers of games so that we start out with a much better understanding of what we’re doing.”

Lowe was referencing Redbox’s recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.

That said, Redbox doesn’t plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii,PlayStation 3, PlayStation 2, and Xbox 360.

For now, Redbox isn’t saying which developers it’s in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.

Black Friday Puts PS3 Demand "At An All Time High"

We had all assumed the PlayStation 3 would have a decent Black Friday, what with all the amazing software available and those bundle deals found at most every major retailer.

Well, the day that marks the official start to the holiday season – for retailers, anyway – was better than “decent” for Sony’s flagship console. According to a statement recently released by Sony Senior Director of Corporate Communications and Social Media, Patrick Seybold, PS3 demand “was at an all time high.” He said that “all key retailers” showed a definite increase in sales for PS3 and PSP titles, and for the week ending November 29, the PS3 sold over 440,000 units. …that’s in just one week, remember. Added Seybold:

“In today’s economy, consumers are drawn to items that offer the most value for their money, making the PS3 an ideal choice for those who want a comprehensive gaming and entertainment system all in one package. Combine that with exclusive holiday bundles and an extensive software line-up, one that many analysts are calling the best in the industry, with titles such as Ratchet and Clank Future: A Crack in Time, UNCHARTED 2:Among Thieves, and LittleBigPlanet: Game of the Year, we have no doubt the momentum and demand will continue and consumers will prove that entertainment this holiday season is going to be defined by PlayStation.”

Black Friday Puts PS3 Demand “At An All Time High”

We had all assumed the PlayStation 3 would have a decent Black Friday, what with all the amazing software available and those bundle deals found at most every major retailer.

Well, the day that marks the official start to the holiday season – for retailers, anyway – was better than “decent” for Sony’s flagship console. According to a statement recently released by Sony Senior Director of Corporate Communications and Social Media, Patrick Seybold, PS3 demand “was at an all time high.” He said that “all key retailers” showed a definite increase in sales for PS3 and PSP titles, and for the week ending November 29, the PS3 sold over 440,000 units. …that’s in just one week, remember. Added Seybold:

“In today’s economy, consumers are drawn to items that offer the most value for their money, making the PS3 an ideal choice for those who want a comprehensive gaming and entertainment system all in one package. Combine that with exclusive holiday bundles and an extensive software line-up, one that many analysts are calling the best in the industry, with titles such as Ratchet and Clank Future: A Crack in Time, UNCHARTED 2:Among Thieves, and LittleBigPlanet: Game of the Year, we have no doubt the momentum and demand will continue and consumers will prove that entertainment this holiday season is going to be defined by PlayStation.”

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